2017 Chanhassen Little League Local Rules – Rookies League
League operates under the authority of the Chanhassen Little League (CLL) Board and is directed by an appointed Age Commissioner. This league is an instructional program directed at 9-year-old players. All managers in the Rookies League are encouraged to stress baseball skills, teamwork, and sportsmanship. Players will build upon batting, base running and fielding skills. Players will also be introduced to pitching, catching, bunting and base stealing skills, along with team defensive strategies. During post-season tournament games, managers may rotate players to specific defensive positions.
Fundamentals Practices for Rookies
Fundamentals practices are for all in-house-only players (though tournament team players are welcome). The main purpose of the fundamentals practice is to provide an opportunity for the in-house-only kids to gain some extra baseball training, while eliminating the amount of practices that tournament team kids are facing.
2017 Little League Baseball Rulebook: Any rule not specified below shall be governed by the 2015 Little League Baseball Official Regulations and Playing Rules.
Teams are formed by a draft process with the approval of the CLL Board and the evaluation committee under the direction of the Baseball Chairperson with an objective of achieving parity among the teams. The CLL Board must approve all team assignments.
A team shall consist of 10 to 12 registered players of league age 9.
Each team shall have a manager and one or more assistant coaches. The managers are recommended by the Age Commissioner and approved by the CLL Board.
Only the Manager and 2 roster coaches (background checks done) are allowed on the field pregame and in the dugout. The 3 that start the game will finish the game – no substitutions or rotations allowed. One must be in the dugout at all times.
2. Game Format
9 players comprise a team in the playing field.
2 adult base coaches are allowed on the field at 1st and 3rd bases. Any player coach must be positioned at 1st base and at all times must be wearing a batting helmet.
A team must have 8 players to start a game or they forfeit that game, which will be recorded as a 6-0 win for the other team. A grace period of 15 minutes from scheduled start time is allowed. This grace period will be monitored by the umpire and they will call the game a forfeit if one team doesn’t have 8 players on the field 15 minutes after the scheduled start time. The game may still be played, but the outcome cannot be changed. No player borrowing in the Rookies divisions except through an authorized Player Pool as documented in the Official Rules of Play.
Late arriving players can be inserted into the field between at-bats during any inning; however, the player(s) must be added to the end of the established batting order.
Games are scheduled to start promptly at the designated time and have a 2 hour limit. The 2 hour game clock begins at the scheduled start time of the game, no exceptions. For example, if the game starts 5 minutes past the scheduled start time, this represents 5 minutes of lost time and shall not be made up at the end of the game (i.e. the game is NOT extended 5 minutes). As noted above, a 15-minute grace period past the designated start time is allowed for a team to reach the required 8 players to avoid forfeit. However, if a grace period (up to 15-minutes) is granted, this also represents lost time and shall not be made up at the end of the game.?
A game consists of 6 innings or 2 hours; however, no new inning will start after 1 hour and 45 minutes has elapsed. For example, for games scheduled for 5:30pm, no inning shall start after 7:15pm. Likewise, for games starting at 7:30pm, no inning shall start after 9:15pm. Again, these times shall not be extended if the game did not start on time. For innings beginning near this time limit, both managers must confer with the umpire to decide upon continuation of the game. If limited time remains and all parties agree to start a new inning and the game has not ended within the 2 hour time limit, the final score will be the total of runs scored BEFORE the new inning commenced. For example, if the score is 5-6 at the bottom of the 5th inning and a 6th inning is started but a complete inning is not achieved due to time constraints, the final score is 5-6 (i.e. the final score= score before the new inning commenced). Please note, pitch counts do apply in all innings (i.e. in this example, the pitches thrown in the unfinished 6th inning would apply).?
A half-inning consists of 3 outs or 6 runs, whichever comes first --- including the 6th inning.
Any team leading by 10 runs at the completion of 4 innings will be declared the official winner of that game. At the discretion of both managers (and within the inning start rule found in the general amendments) the game may continue for the purpose of practice for the players. However, any player who pitches during these practice innings will have the pitches count if a game is called. (Section 4. Pitchers)?
It is a regulation game, if 4 innings have been completed. If a game is called before it has become a regulation, but after (1) or more innings have been played, it shall be resumed exactly where it left off.
If the score is tied after six complete innings, play shall continue until (1) the visiting team has scored more total runs than the home team at the end of a completed inning; or (2) the home team scores the winning run in an uncompleted inning.
Prior to the start of the game, if unplayable weather conditions occur the game should be called at the field by agreement of the managers. Thereafter, the umpire is responsible for calling the game. Games must be called if lightning is sighted. The home team should attempt to reschedule the game through the game scheduler.
Note: All records, including pitching, shall be counted by the manager’s, or designee and become the property on the team and coaches.
3. General Amendments
All players on the roster present for the game shall bat in a continuous order. Continuous order means that your batting order is set at Game 1 for the season. If the #4 batter makes the last out of a game, #5 Batter will be the first batter of the next game and team keeps the same batter order. Teams may adjust the line-up once on June 1 and once at the start of post-season play. After these two allowed adjustments, the continuous order rule shall remain in effect.
Free defensive substitution is allowed, except in the case of pitchers.
On a dropped ball by the catcher on a 3rd strike, the batter will be out. For the batter, this will be the rule for the entire season. However the ball is live and base runners can advance at their own risk with the exception of home base, until June 1. Effective June 1, runners can advance to home base.
Base runners are NOT required to slide when a play is made at the base. They are required to avoid physical contact between players whenever possible. Intent is at the discretion of the umpire (i.e. a catcher blocking the plate without the ball or a runner putting a shoulder down).
For all games starting prior to June 1st, all batters will start with a 1-1 pitch count. (This will help the speed of the game, increasing innings, at bats for all players and encourage pitchers and batters to engage.)
Bunting is allowed. An attempted bunt that is fouled with two strikes is a strikeout.
Stealing Rules:Runners may steal bases after the ball has reached the plate, including pitches and passed balls not controlled by the catcher. Runners may advance to home base when the ball is put in play by the batter, a walk forces the runner home, a batter is hit by a pitch or catcher makes an errant throw back to the pitcher. No stealing home on passed balls thrown by the pitcher until June 1st. In addition, there is no stealing on errant throws from the catcher back to the pitcher prior to June 1st. This does not prohibit a player from being thrown out while leading off of a base. Also if there is a throw back to third or any other base on a stealing play, and it results in an overthrow, runners are not allowed to steal home prior to June 1.
Note: Effective June 1st, the stealing rules will be modified to allow runners to steal home. This rule is to allow catchers appropriate time to learn their position.
Runners not committed to advancing (umpires judgment) must return to their base when the pitcher steps onto the mound with the ball and must remain on the base until the pitched ball crosses the plate.
Protective cups are required for all catchers and recommended for all other players.
Any equipment worn by players that is not provided by the league is subject to the rules of Little League Baseball. Players wearing illegal equipment will not be allowed to play until the equipment is removed.
Managers are required to put players in a variety of defensive positions during the course of a season, both infield and outfield. In no case will any player play less than 2 innings in the infield when participating in a complete 6 inning game. In addition, players must play at least 1 inning in the outfield.
Note:The catcher position is considered an infield position for purposes of these Rules.
A player may not play the same defensive position for more than 3 innings including pitcher in any game.
A player may not sit the bench for a second inning unless all other players on the team have sat the bench for at least one inning. A player may not sit the bench for a third inning unless all other players on the team have sat at least two innings. Every player must play at least one inning in the outfield.
All players will play a minimum of 3 innings at defensive positions in each game, except in the case of disciplinary action taken by the manager. Players regularly missing practices or games may have reduced playing time at the discretion of the manager.
Team "chatter" directed toward the other team will not be permitted and will be viewed as unsportsmanlike taunting.
One warning per team will be issued by the umpire prior to the start of each game for unsportsmanlike conduct from any manager, assistant coach, player, parent or spectator. After that warning, any unsportsmanlike-like conduct will result in the automatic dismissal of the offender from the game. The offending individual will be expected to leave the premises. Unsportsmanlike conduct is at the discretion of the umpire for that game.
The use of profanity and/or violence will be cause for automatic dismissal from a game. If the ejected person fails to leave the game (premises), the game will be forfeited by the team the offending individual is affiliated with.The CLL Board of Directors will review all ejections to determine the appropriateness of the action and determine the potential need for further action.
4. Pitchers and Catchers
Players will be encouraged to develop their pitching and catching skills. The manager will "pitch" and "catch" a number of players throughout the season, with consideration of the physical and emotional development for their players.
In any sequence of 2 games (current and previous game), each team must pitch at least 4 different pitchers a minimum of one inning. Additionally, managers are encouraged to pitch 9-year-olds at least one-third of the innings played in a week.
If the umpire believes that a pitcher intentional try to hit a batter, the pitcher will be removed.
Pitch count will be monitored for all pitchers. Managers will record the number of pitches for their players and the opposing team’s players in a method established by the CLL. The pitch count regulation adopted by the CLL is the Little League Option #2- see below:
1 – 20 pitches in a day, no (0) calendar day of rest must be observed.
21 – 35 pitches in a day, one (1) calendar day of rest must be observed.
36 – 50 pitches in a day, two (2) calendar days of rest must be observed.
51 – 65 or more pitches in a day, three (3) calendar days must be observed
66 or more pitches in a day, four (4) calendar days of rest must be observed
75 is the maximum number of pitches for a 10-year-old, 85 for 11 and 12-year-olds.
Any player who pitches and catches in the same game is limited to a total of 35 pitches in the game.
This league is subject to other pitching rules as outlined in the Little League Rule Book.
A player may pitch no more than 2 innings in a game, regardless of pitch count in those innings. If a pitcher is to pitch 2 innings, those innings must be consecutive. If a pitcher is replaced at any time before reaching 2 innings, he cannot re-enter the game. Any appearance in an inning counts against innings pitched for purposes of this rule.
5. Penalties for Non-Compliance with League Rules
Teams failing to comply with the Little League, Local Rules or Code(s) of Conduct will be subject to disciplinary action as follows. In all cases, the league director and the CLL Little League President must be notified.
Coaches arguing with umpires will not be tolerated. This includes but not limited to arguing balls and strikes, fair or foul balls, player safe or out at bases. Coaching, discussing and helping our youth umpires between innings or after the game is encouraged
First Violation: The manager of the offending team shall receive an official warning.
Second Violation: The manager of the offending team shall receive a 1 game suspension.
Additional Violation: The offending team will forfeit the game and the manager shall be suspended for the remainder of the season and not be eligible to coach the following baseball season.
6. Inter-league Games
Inter-league games are subject to the local rules applicable at the home league ballpark (i.e. Tonka LL at Bennett and Freeman fields), with the exception of "pitch count" --- where the CLL team should adhere to the CLL local rules in this regard.
Every effort will be made to communicate CLL local rules to visiting managers. However, any questions should be clarified with opposing inter-league managers prior to the start of all games.